![]() ![]() The only game i know where FPS could dropped significantly due to socket buffer was Warriors Orochi 2, but it only dropped to 4/4 FPS at most, never reached 0/0 FPS. Most 0 FPS issue are probably because the game is waiting for something that takes a very long time (or endlessly) before it can update/render the frame, for example when loading some files. Looked like an issue with blocking simulation or AdhocMatching (because current AdhocMatching is running on real thread instead of PSPThread)Įdit: That socket error 10014 seems to be the main issue, and it can be tricky as it's related to invalid buffer address or size.Īpparently Winsock doesn't like buffers to be located on the stack, there is also a possible issue related to memory address alignment.įor Vulcanus, based on the logs the blocking socket simulation is behaving strange, it's an issue related to blocking socket simulation. unless it was a different thread but with the same name. if the thread supposed to be blocked it shouldn't be able to call another PdpRecv. It first use blocking PdpRecv with infinite timeout on socket fd number 2 on thread "Thread" followed by non-bocking PdpRecv on socket fd number 1 (belonged to AdhocMatching) on thread "Thread". it's strange, just trying to host it will get timeout, and it stuck with 0/0 FPS unable to cancel/go back to previous menu. Vulcanus Seek And Destroy is japanese only isn't? how to get to multiplayer? Try resetting settings or older versions and include if the issue is related.Search for other reports of the same issue.Test in the latest git build in case it's already fixed.Would update if I found more (or when I care lol). Duke Nukem Critical Mass ( Misc Ad-hoc issues #14641 (comment)).Taiko no Tatsujin Portable DX( Misc Ad-hoc issues #14641 (comment)).Fate/tiger colosseum ( Misc Ad-hoc issues #14641 (comment)).Simple 2500 Series Portable!! Vol.13: The Akuma Hunters - Exorsister. ![]()
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